Igor is one of the hardest killers to play due to his high skill ceiling managing his grenades and charge. One trick is to double jump a second after Igor throws the grenade. In regards to Igor's grenades, practice leads to perfection, knowing, based on igor's position and how the grenade was thrown, where it is going, enables the survivors to be able to dodge is more easly. Sometimes it may be even worth less as Igor is faster at passing through many stacks of 1-way walls. Building sets, although looking powerfull at first glance, since they stop the Charge, it will not affect the chasing power of good igor players, therefore, the item will have the same value as it has for other killers. Just like against any other killer, as a survivor, you should always have more than 30 hp in order to be able to sustein at least one Charge. Slow jars are extremely powerfull as they disable the ability for igor to chase, while also, if he is already using Charge, forcing him to choose between stopping it or wasting many charges. Since Igor has reduced manouverability, it will be harder for him to turn, making it possible to juke him a little. Sometimes you don't have space to jump on top of igor, in this case, it is possible to use objects and loops in order to force a 180. You can also trade a stun for a hit, although it is possible to stun and not get hit. As a survivor, you can do a doble jump in order to pass on top of igor and dodge his attack. The most important mechanic is to counter is Igor's Charge. Just like all the other killers, Igor has the Hunt passive ability. He is able to destroy doors, pallets and walls with one swing. Igor charges forward, using stacks, with the chainsaw and anyone near him will be automatically slashed. Igor throws a bomb, which explodes quickly, dealing 15 area damage. The sound of the chainsaw plays for a while across the whole map, removing Igor's terror radius for about 10 seconds.
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